Decided to go back to Embergen after long time, this is day one trying out some nice explosions
Day 3
Edit the Trails, they where whay too big and low resolution. beside that, they were just sprites, exchanged them with a tileable texture and a ribbon. further added another event that creates some flying sparks
Explosion Day 2
only 2 hours time today
Added dust, redo some placing, shading and timings
editing materials
Result of Day 1 in UE4, created first animation sprites Niagara systems and materials. currently facing some shading and sorting issues
Embergen work, created 3 textures, the main mushroom from front and from top, and some side mushrooms
I added some fresnel to the Material so I can blend based on camera angle and clip the side view when viewed from top and the top view when viewed from the side.
created this scene in embergen. a 2048x1024 resolution camera with a high rising pillar of smoke