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Portfolio

A quick overview of my recent works 

Unreal Engine special effects 

Mostly created within blueprint systems
Most used softwares :
Unreal Engine 4 : Cascade - MAterial System - Blueprints
Houdini : Fluid Simulations - Fire atlassheets - Procedural Modeling
EmberGen - Fire Atlas Sheets
Photoshop - Textures
Blender - Modeling - Animating 

Environments created in a Game Engine 

Vehicles 

Weapons