My Name is Dominic Maibaum and I am a Vfx Artist from Germany.
Within my career I specialized myself from a 3d modeler to a special effects artist, who is constantly learning the status quo of current techniques.
Technical Know-How
main software knowledge: Houdini, Unreal Engine4, Blender, Houdini, Photoshop, Unity
main workflow knowledge: Particle systems, visual scripting(particle systems, logics and shaders), fluid/pyro simulations, sprite sheet creation, modeling
mediocre knowledge: Substance products, EmberGen, texturing,
basic knwoledge: C#, animating, scripting VEX, destructables