Some technical stuff I created with unreal engine blueprints and the classic cascade system
the target was to create mostly construction script based user driven assets that are easy to handle but still have enought freedom for a unique look.
Most of the Textures I create with photoshop or substance designer
The Flipbooks were made inside Houdini
The models were created inside Blender
User editable Fire for games
Butterfly with random pathfinding
Procedural Waterfall with blueprints and cascade system